public interface DisconnectHandlerDelegate
{
	bool isGameRunning();

	void OnGameShouldFinishBecauseOfDisconnect(bool currentPlayerForfeited, string msg);

	void OnDisconnect();

	void OnReconnect(bool currentPlayerWasWaiting);

	void UpdateWaitingTime(float timeRemaining);

	void StopShowingWaitingTime();
}
